Guild Overview

Guild Overview

GUILD CHART


GUILD RANKS

Positive Ranks

    1.    Initiate – 5 points
    ⁃    You are in good standing with the guild! They consider you an ally and grant you access to the following benefits:
    ⁃    Access to accommodations at Inn at Guild Headquarters
    ⁃    Access to food at Restaurant at Guild Headquarters
    ⁃    Access to services at select shops at Guild Headquarters (variable depending on guild expertise)
    ⁃    You may continue to accept easy quests.
    2.    Journeyman – 15 points
    ⁃    You are now an official guild member! Guild fees are 15 gold per month and come with the following benefits:
    ⁃    Discounted (15%) accommodations at Inn at Guild Headquarters
    ⁃    Discounted (15%) food at Restaurant at Guild Headquarters
    ⁃    Discounted (15%) services at select shops at Guild Headquarters (variable depending on guild expertise)
    ⁃    You may now accept medium quests.
    3.    Senior Journeyman – 30 points
    ⁃    Your guild perks have grown! Guild fees have been raised to 25g per month, and benefits have been adjusted:
    ⁃    Discounted (50%) accommodations at Inn at Guild Headquarters
    ⁃    Discounted (50%) food at Restaurant at Guild Headquarters
    ⁃    Discounted (50%) services at select shops at Guild Headquarters (variable depending on guild expertise)
    ⁃    You may now accept challenging quests.
    4.    Master – 50 points
    5.        ⁃    Your guild perks have grown! Guild fees have been raised to 35g per month, and benefits have been adjusted:
    ⁃    Free accommodations at Inn at Guild Headquarters
    ⁃    Free food at Restaurant at Guild Headquarters
    ⁃    Free services at select shops at Guild Headquarters (variable depending on guild expertise)
    ⁃    You may be assigned special assignments by the headmaster.
    6.    Head Master – 100 points
    ⁃    You are now the top dog! Instead of Guild fees, you earn 100g per month and are provided with certain amenities:
    ⁃    Private quarters at Guild Headquarters
    ⁃    Private chef at Guild Headquarters
    ⁃    Master-grade services, some fees may apply
    ⁃    On your quests, you have access to 2 followers

Negative Ranks

    1.    Reject – 5 points
    ⁃    You are in bad standing with the guild. You may still accept easy quests but do not have access to guild benefits.
    2.    Banned – 15 points
    ⁃    You may not accept quests from this guild without meeting the guild’s Head Master
    3.    Abhorrent – 30 points
    ⁃    If encountered, members of the opposing guild will treat you negatively and actively deny you.
    4.    Sworn Enemy – 50 points
    ⁃    If encountered, members of the opposing guild will actively attempt to attack or sabotage you.
    5.    Arch Nemesis – 100 Points
    ⁃    Bounty: The opposing guild has dispatched operatives to apprehend, kill or sabotage you.


QUEST POINT REWARDS (QP)

Easy Quest            - 1 Quest Point
Medium Quest        - 3 Quest Points
Challenging Quest    - 6 Quest Points
Special Assignment    - 15 Quest Points

For each positive Quest Point earned, put an equal number of negative Quest Points into the opposing guild.


TRACKING GUILD RANK AND QUEST POINTS

We suggestion using a spreadsheet to track Guild Ranks and Quest Points. See the example below.

(Show example)

 

THE GUILDS


ADVENTURERS GUILD

Points are tracked differently for the Adventurers Guild than all other guilds. All quest point gains also apply to the Adventurers Guild. Because of this, their ranking system works as follows:
    1.    Initiate – 10 points
    2.    Journeyman – 25 points
    3.    Senior Journeyman – 50 points
    4.    Master – 100 points
    5.    Head Master – Title: Master Adventurer 200 points Note The World Event is tracked using this ranking. (alternative: 15, 35, 75, 150, 300)

Alignment:        Neutral
God:                N/A
Symbol:            A coin urse, a dagger and a boot
Expertise:            Adventuring
Leader:            xxx
Headquarters:    Reigh Proper
Description:        So you want to be a hero? All adventurers need to start somewhere and this is just the place to do it. There are guild halls in every major city across Reigh. Each guild hall provides budding adventurers with access to a merchant, lodging, and a Bounty Board.
Goal:                …
Bounties:            All varieties


MERCHANT TRADE ASSOCIATION

Alignment:        
God:                Tymora
Symbol:            
Expertise:            
Leader:            
Headquarters:    
Description:        We've got what you need! The Merchant Trade Association travels across Reigh and beyond in search of the finest, exotic items.
Goal:                
Bounties:            Obtain rare items, retrieve information

    1.    Initiate
    2.    Journeyman
    3.    Senior Journeyman
    4.    Master
    5.    Head Master


POLICE BUREAU

Alignment:        
God:                Tyr
Symbol:            
Expertise:            
Leader:            
Headquarters:    
Description:        Crime and punishment. The Police Bureau of Reigh is a mighty force but even they sometimes seek assistance from beyond their ranks.
Goal:                
Bounties:            Apprehend criminals, retreive stolen items, solve murders, stand trial, escort dignitaries

    1.    Initiate
    2.    Journeyman
    3.    Senior Journeyman
    ⁃    New Skill: Magic Manacles. Once per day, magically bind one person. These bindings can only be removed with a predetermine phrase or, if you die, after 3 days.
    4.    Master
    ⁃    New Skill:
    5.    Head Master
    ⁃    Title: …
    ⁃    Item: …


SCHOOL OF WIZARDRY

Alignment:        
God:                Mystra
Symbol:            
Expertise:            
Leader:            
Headquarters:    Grolis, Sria
Description:        What spell is it anyways? An odd place to visit with nearly infinite knowledge to be found.
Goal:                
Bounties:            Obtain rare ingredients and tomes, foil sinister plots, defeat mighty mages, escort mage

    1.    Initiate
    2.    Journeyman
    3.    Senior Journeyman
    4.    Master
    5.    Head Master


BARDS COLLEGE

Alignment:        
God:                Oghma
Symbol:            
Expertise:            
Leader:            
Headquarters:    Lepstin, Tison
Description:        What is life without music? All up-and-coming musicians strive to be accepted into the Bards College. Here you will learn how to charm those around you through song. The college often seeks assistance from adventurers.
Goal:                
Bounties:            Complete stories, create tall tales, find missing lyrics, escort apprentice musician

    1.    Initiate
    2.    Journeyman
    3.    Senior Journeyman
    4.    Master
    5.    Head Master


THIEVESGUILD

Alignment:        Lawful Neutral
Expertise:            Theft
Leader:            
Headquarters:    Reigh Proper
Goal:                The Thieves’ Guild…

Alignment:        
God:                Mask
Symbol:            
Expertise:            
Leader:            
Headquarters:    Vraland, Reigh Proper
Description:        One man's treasure is about to be my treasure. The guildmaster receives a tip, and you're trusted with securing the item… discreetly.
Goal:                
Bounties:            Procure certain items or occasionally plant them.

    1.    Initiate
    2.    Journeyman
    ⁃    Gain access to a fence at the Guild Headquarters
    3.    Senior Journeyman
    ⁃    Gain access to a fence in each capital city
    4.    Master
    5.    Head Master


SHADOW ASSASSIN

Alignment:        
God:                Bhaal
Symbol:            
Expertise:            
Leader:            
Headquarters:    Hance, Oyul
Description:        You want them to disappear? The Shadow Assassins specialize in removing certain people from this plane of existence.
Goal:                
Bounties:            Assassinate a target. Additional rewards for meeting criteria.

    1.    Initiate
    2.    Journeyman
    ⁃    Remove Bounty: You may pay 100g to remove the active Police Bureau bounty on you. Negative actions against the Police Bureau may result in a new bounty being set.
    3.    Senior Journeyman
    ⁃    New Skill: Curse Blade
    ⁃    Once per day, put a curse on your blade. The curse lasts for 1d6 hours
    4.    Master
    ⁃    New Skill: Assassinate
    ⁃    If Curse Blade is active, gain advantage on Move Silent and Hide checks against one target. Make a melee attack against the target. DC20 Reflex save. On failure, the target’s HP immediately drops to 0. On a success, the target is reduced to 1HP and gains a free breakfree action.
    5.    Head Master
    ⁃    Title: …
    ⁃    Item: …


PRIZE GAME LEAGUE

Alignment:        Chaotic Neutral
Expertise:            Hunting
Leader:            Huntmaster Aela Nordsblud
Headquarters:    …
Goal:                The Prize Game League…

Alignment:        
God:                Silvanus
Symbol:            
Expertise:            
Leader:            
Headquarters:    Lipront, Banbu
Description:        Lions and tigers and bears, oh my! Go to the Prize Game League if you want to boast about the beast you beat, or mount your monster trophy in the guild halls.
Goal:                
Bounties:            Defeat monsters and return with their trophy

    1.    Initiate
    ⁃    Access to Guild Smith and Clothier
    2.    Journeyman
    3.    Senior Journeyman
    ⁃    You may add trophies from Challenging Quests to the Guild Trophy Room
    ⁃    New Skill: Identify Target
    ⁃    Gain insight into your target. Once per day, you may use an action to identify your target, learning its name and race, how it attacks and its weakness.
    4.    Master
    ⁃    New Skill: Mark Target
    ⁃    Mark your prey. If you used an action to Identify Target, you may use Mark Target as a bonus action. You gain advantage on attack rolls, negate their resistance, and gain resistance to their primary attack.
    5.    Head Master
    ⁃    Title: Huntmaster
    ⁃    Private Trophy Room
    ⁃    Item: Headdress of the Hunt

Repeatable Quests:
Easy:
Collect Skins:        Hunt local wildlife and return with their skins (5 times per month)
Collect Ore:        Travel to the mountains and retrieve ore (5 times per month)
Thin Population:    A certain beasts’ population is getting out of hand. Thin their population (1 time per season)

Medium:
Eliminate Threat:    A beast terrorizes a location. Eliminate the beast and return with its trophy to earn your reward. (12.5% (1d6) chance this quest appears on the board)

 

 

 

 


Alignment:        
God:                
Symbol:            
Expertise:            
Leader:            
Headquarters:    
Description:        
Goal:                
Bounties:            

    1.    Initiate
    2.    Journeyman
    3.    Senior Journeyman
    4.    Master
    5.    Head Master

Guild Overview

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